Additional increase in accuracy and specific target information.
Additional increase in accuracy and more target information.
Slight increase in accuracy and general target information.
Image-scaling and recognition provided by multiplexing the optic nerve with doped polyacetylene 'quantum wires' not only increases accuracy, but also delivers limited situational info about a target. At lower levels the range at which incoming explosives are detonated is short, which is fine for low-payload explosives such as GEP rockets (which MJ12 Commandos use), but at the same range the explosion of heavier explosives (such as LAMs or LAW rockets) will kill you instantly, so if you're on the receiving end of such munitions, leave the system off unless it's upgraded to level 3 or 4 and simply dodge them. Judicious use of this aug is advised, though, as it can sometimes do more harm than good. Pretty much anything slower than a bullet. This augmentation is far more useful than it appears to be at first glance, as the description doesn't mention that in addition to rockets and grenades, the system also tracks and deflects a whole host of other incoming munitions.
Rockets and grenades are detonated almost before they are fired.
The range at which detonation occurs is increased moderately.
The range at which detonation occurs is increased slightly.
The range at which incoming rockets and grenades are detonated is short.
The following is a list of all augmentations sorted by category.Īerosol nanoparticles are released upon the detection of objects fitting the electromagnetic threat profile of missiles and grenades these nanoparticles will prematurely detonate such objects prior to reaching the agent. Not including 'Default', augmentations fit into six different categories: Cranial, Eyes, Torso, Subdermal, Arms, and Legs. Bioelectric energy can be replenished by recharging at a repair bot, or from portable bioelectric cells. Active augmentations draw on the player's reserve of bioelectric energy at varying rates (IFF and Infolink are the only exceptions to these rules, they are always on and draw no power). Each augmentation canister can install one of two augmentations.Īugmentations, once installed, must be switched on to take effect. Augmentations are stored in cylindrical augmentation canisters, which, once picked up, can be taken to a medical bot for installation. The player starts the game with three default augmentations, and can add up to nine more as they become available. The augmentations screen, as it appears at the start of the game (with only the default augmentations installed)Īs nanotechnologically-augmented agent JC Denton, the player can further enhance their abilities with augmentations which, once installed, grant the player special abilities, such as increased strength, health regeneration, invisibility or toxic resistance, to name a few.