
the one victor gives you) useless since if you took the time to learn the crafting system could be used as a work around. If you didn’t resort to the slave maker or vampire classes you were practically dead in the water, since you vampire gave you a skill at max for a 50% chance or being revived from the dead at the end of a turn, and salve maker essentially rendered (priest? I don’t remember the name. Nope, its was still needlessly complicated. I even looked back on the game a couple years ago to see if maybe i just sucked at rpg’s at the time since I hadn’t played many traditional ones prior. “You know what was fun? fighting the merchant! wanna know whats more fun? fighting the merchant paired with a red mage! ooooo~”īut even then the sub scenario bosses got to the point where you had to understand the fine tuning of every ability/move with each class since bosses would gimmick themselves anywhere from right at the start of a fight to right as your about to win. The introspection from Bravely Second has taken a deep, strong root in production for all titles being worked on by our team right nowīravely Default 1: after the halfway point, with the exception with the final dungeon/boss, you proceed to spend the rest of the game repeating the same actions, run back to the same locations with the same bosses with little more than stat adjustments given which chapter your in, mash the X button 16 times for plot… The stuff you want to do is all the sub scenario’s since they were the most variety you have after the halfway point, essentially boiling down to:

Despite receiving a lot of expectations for Bravely Second, we feel like there were parts that didn’t live up to all fans’ expectations.

First of all, we were surprised that the name of this title is not Bravely Third but Bravely Default II, so how were the details on this development getting started?Īsano: Before I talk about the title name in more detail, first of all please allow me to apologise about Bravely Second. You can read his comments below:įamitsu: We think there are a lot of fans who were surprised by the title announcement at the end of last year and the sudden release of early demo at the end of March.

Asano took the time to apologise to fans for Bravely Second: End Layer which he doesn’t believe lived up to the hype which surrounded the debut game in the series. The latest edition of Japanese gaming publication Weekly Famitsu is now with subscribers and within it is an interview with Square-Enix’s Tomoya Asano and Masashi Takahashi.
